10 MINUTE OFFICIATING p3

Day 3 of our new coaching habit.  Are you keeping up?  If not, catch up.  It’s only 10 minutes to go over a few definitions to make us all better.

LET’S TOSS IT UP FOR p3!


RULE 4- SESSION 3

SECTION 11 CONTINUOUS MOTION
ART. 1 . . . Continuous motion applies to a try or tap for field goals and
free throws, but it has no significance unless there is a foul by any
defensive player during the interval which begins when the habitual
throwing movement starts a try or with the touching on a tap and ends when
the ball is clearly in flight.
ART. 2 . . . If an opponent fouls after a player has started a try for goal,
he/she is permitted to complete the customary arm movement, and if
pivoting or stepping when fouled, may complete the usual foot or body
movement in any activity while holding the ball. These privileges are
granted only when the usual throwing motion has started before the foul
occurs and before the ball is in flight.
ART. 3 . . . Continuous motion does not apply if a teammate fouls after a
player has started a try for a goal and before the ball is in flight. The ball
becomes dead immediately.

 

SECTION 12 CONTROL, PLAYER AND TEAM
ART. 1 . . . A player is in control of the ball when he/she is holding or –
dribbling a live ball. There is no player control when, during a jump ball, a
jumper catches the ball prior to the ball touching the floor or a non-jumper,
or during an interrupted dribble.
ART. 2 . . . A team is in control of the ball:
a. When a player of the team is in control.
b. While a live ball is being passed among teammates.
c. During an interrupted dribble.
d. When a player of the team has disposal of the ball for a throw-in.
ART. 3 . . . Team control continues until:
a. The ball is in flight during a try or tap for goal.
b. An opponent secures control.
c. The ball becomes dead.
ART. 4 . . . While the ball remains live a loose ball always remains in
control of the team whose player last had control, unless it is a try or tap
for goal.
ART. 5 . . . Team control does not exist during a jump ball or the touching
of a rebound, but is re-established when a player secures control.
ART. 6 . . . Neither team control nor player control exists during a dead
ball, a jump ball or when the ball is in flight during a try or tap for goal.

 

SECTION 13 COURT AREAS
ART. 1 . . . A team’s frontcourt consists of that part of the court between its
end line and the nearer edge of the division line, including its basket and
the inbounds part of the backboard.
ART. 2 . . . A team’s backcourt consists of the rest of the court, including
the entire division line and the opponent’s basket and inbounds part of the –
opponent’s backboard.

 

SECTION 14 DISQUALIFIED PLAYER
ART. 1 . . . A disqualified player is one who is barred from further
participation in the game because of having committed his/her fifth foul
(personal and technical), two technical fouls or a flagrant foul.
ART. 2 . . . A player is officially disqualified and becomes bench
personnel when the coach is notified by an official.

 

SECTION 15 DRIBBLE
ART. 1 . . . A dribble is ball movement caused by a player in control who
bats (intentionally strikes the ball with the hand(s)) or pushes the ball to the
floor once or several times. It is not a part of a dribble when the ball
touches a player’s own backboard.
ART. 2 . . . During a dribble the ball may be batted into the air provided it
is permitted to strike the floor before the ball is touched again with the
hand(s).
ART. 3 . . . The dribble begins by pushing, throwing or batting the ball to
the floor before the pivot foot is lifted.
ART. 4 . . . The dribble ends when:
a. The dribbler catches or causes the ball to come to rest in one or
both hands.
b. The dribbler palms/carries the ball by allowing it to come to rest in
one or both hands.
c. The dribbler simultaneously touches the ball with both hands.
d. The ball touches or is touched by an opponent and causes the
dribbler to lose control.
e. The ball becomes dead.
ART. 5 . . . An interrupted dribble occurs when the ball is loose after –
deflecting off the dribbler or after it momentarily gets away from the
dribbler. There is no player control during an interrupted dribble.
ART. 6 . . . During an interrupted dribble:
a. A closely guarded count shall not be started or shall be terminated.
b. A player-control foul cannot be committed, but a team-control foul
still may be committed.
c. A time-out request shall not be granted.
d. Out-of-bounds violation does not apply on the player involved in
the interrupted dribble.

 

GAME MANAGEMENT LESSON 2

JOIN OUR CREW TODAY!

 

In part 2 we will discuss the importance of CONCENTRATION and how it’s the focal point that directly affects your CONFIDENCE, SELF-CONTROL and COMMON SENSE

 

 

CONCENTRATION

Concentration in any sports performance is usually the catalyst when it comes to psychological skills because on some degree, it controls all the others.

 

FORMS OF DISTRACTIONS

Thinking about a missed call and about making other mistakes.

Fatigue, tired

Noise from other game related staff or situations

Coach talking to you during live ball

Partner’s missed calls or errors

Players, fans behavior

Work and private life issues

 

HAVE YOU TAKEN YOUR 10 MINUTES TO REVIEW YOUR RULE BOOK?

 

10 MINUTE OFFICIATING p2

Let’s continue with our daily 10 minute new habit with NFHS Rule 4 Definitions #5-#10

TIP 101:

As simple as some of these may seem, they can always we the biggest mistakes we make on the court.  NOTHING is TOO SIMPLE during “High Intensity” situations.

ALWAYS BE PREPARED!


RULE 4- SESSION 2

SECTION 5 BASKET, CHOICE
ART. 1 . . . A team’s own basket is the one into which its players try to
throw or tap the ball.
ART. 2 . . . Each team’s basket for practice before the game and for the
first half shall be the one farther from its team bench.
ART. 3 . . . The teams shall change baskets for the second half.
ART. 4 . . . If by mistake the officials permit a team to go the wrong –
direction, when discovered all points scored, fouls committed, and time
consumed shall count as if each team had gone the proper direction. Play
shall resume with each team going the proper direction based on bench
location.

 

SECTION 6 BASKET INTERFERENCE-

*KEY DEFINITION- Low Frequency/ High Risk
Basket interference occurs when a player:
ART. 1 . . . Touches the ball or any part of the basket (including the net)
while the ball is on or within either basket.
ART. 2 . . . Touches the ball while any part of the ball is within the
imaginary cylinder which has the basket ring as its lower base.
EXCEPTION: In Arts. 1 or 2, if a player has his/her hand legally in
contact with the ball, it is not a violation if such contact with the ball
continues after it enters the imaginary cylinder or if in such action, the
player touches the basket. Dunking or stuffing is legal and is not basket
interference.
ART. 3 . . . Touches the ball outside the cylinder while reaching through the
basket from below.
ART. 4 . . . Pulls down a movable ring so that it contacts the ball before the
ring returns to its original position.

 

SECTION 7 BLOCKING, CHARGING-

*KEY DEFINITION- High Frequency/ Low Risk
ART. 1 . . . Blocking is illegal personal contact which impedes the
progress of an opponent with or without the ball.
ART. 2 . . . Charging is illegal personal contact caused by pushing or
moving into an opponent’s torso.
a. A player who is moving with the ball is required to stop or change
direction to avoid contact if a defensive player has obtained a legal
guarding position in his/her path.
b. If a guard has obtained a legal guarding position, the player with
the ball must get his/her head and shoulders past the torso of the
defensive player. If contact occurs on the torso of the defensive
player, the dribbler is responsible for the contact.
c. There must be reasonable space between two defensive players or
a defensive player and a boundary line to allow the dribbler to
continue in his/her path. If there is less than 3 feet of space, the
dribbler has the greater responsibility for the contact.
d. The player with the ball may not push the torso of the guard to gain
an advantage to pass, shoot or dribble

 

SECTION 8 BONUS FREE THROW
ART. 1 . . . A bonus free throw is the second free throw awarded for a –
common foul (except a player-control or team-control foul) as follows:
a. Beginning with a team’s seventh foul in each half and for the eighth
and ninth foul, the bonus is awarded only if the first free throw is
successful.
b. Beginning with a team’s 10th foul in each half, two free throws are
awarded whether or not the first free throw is successful.
NOTE: Rule 2-10-1 a, b are applied if a merited free throw is not
awarded or an unmerited free throw is awarded.
ART. 2 . . . Player-control, team-control and technical fouls are counted as
team fouls to reach the bonus. When a technical foul is also charged
indirectly to the head coach, it counts only as one team foul.

 

SECTION 9 BOUNDARY LINES
ART. 1 . . . Boundary lines of the court consist of end lines and sidelines.
ART. 2 . . . The inside edges of these lines define the inbounds and out-ofbounds
areas.

 

SECTION 10 CLOSELY GUARDED-

*KEY DEFINITION- High Frequency/ Low Risk
A closely guarded situation occurs when a player in control of the ball in
his/her team’s frontcourt, is continuously guarded by any opponent who is
within six feet of the player who is holding or dribbling the ball. The
distance shall be measured from the forward foot/feet of the defender to the
forward foot/feet of the ball handler. A closely guarded count shall be
terminated when the offensive player in control of the ball gets his/her head
and shoulders past the defensive player.

 

SERIES: GAME MANAGEMENT

Game management is one of the most important factors which has direct impact on the success of your game.  In this series we will try and provide with some points you can share with your groups in order to enhance this part of your game.  If you have any questions, please post them below.  Enjoy… RM #71

JOIN OUR CREW TODAY!

GAME MANAGEMENT LESSON 1

 

 

  • There will always be conflict/ disagreements between people involved in a game.
  • How well you handle these situations at an early stage will have a direct impact on preventing them from escalating.
  • Your degree of game management skills will play a huge role in your acceptance by coaches & peers & your ability to be a leader on the court.
  • The most successful people in officiating and in life have one common characteristic:

THE ABILITY TO HANDLE/MANAGE PEOPLE IN A RESPECTFUL MANNER.

Stay Tuned in for more on this topic in next few days!

 

HAVE YOU TAKEN YOUR 10 MINUTES TO REVIEW YOUR RULE BOOK?

10 MINUTE OFFICIATING

As we prepare for the upcoming season it is important that prior to reviewing certain rules and/or rules questions, we should brush up on our “DEFINITIONS”.  Understanding the definitions is the cornerstone of knowing all the other rules and how to properly implement them.  For the next few weeks DDR will bring you a series called “10 MINUTE OFFICIATING”.  Here all we ask is that you take 10 minutes out of your already busy schedule to review what we have posted for the day.  If you start this NEW HABIT, we guarantee you will become a better official when it comes to the rules.  Can you do this on your own… ABSOLUTELY but in most cases we need a coach and that’s where we come in…

TIP 101:

As simple as some of these may seem, they can always we the biggest mistakes we make on the court.  NOTHING is TOO SIMPLE during “High Intensity” situations.

ALWAYS BE PREPARED!

Ready? Let’s get rolling….. NFHS first


RULE 4- SESSION 1

SECTION 1 AIRBORNE SHOOTER

ART. 1 . . . An airborne shooter is a player who has released the ball on a try for a goal or has tapped the ball and has not returned to the floor.

ART. 2 . . . The airborne shooter is considered to be in the act of shooting.

 

SECTION 2 ALTERNATING POSSESSION AND ARROW

ART. 1 . . . Alternating possession is the method of putting the ball in play by a throw-in as outlined in 6-4.

ART. 2 . . . The possession arrow is a device located at the scorer’s table which is used to indicate the direction of a team’s basket for the alternating-possession procedure.

 

SECTION 3 SETTING DIRECTION OF INITIAL ARROW

Alternating-possession control is established and the initial direction of the possession arrow is set toward the opponent’s basket when:

ART. 1 . . . A player secures control of the ball, as after the jump ball beginning the game and each extra period.

ART. 2 . . . The ball is placed at the disposal of the free thrower after a – common foul when the bonus free throw is in effect.

ART. 3 . . . The ball is placed at the disposal of the thrower after:

  1. A violation during or following the jump before a player secures control.
  2. The free throws for a noncommon
  3. A common foul before the bonus free throw is in

NOTE: This procedure is used only to establish the alternating-possession procedure. See 6-4 for using the procedure and reversing the possession arrow.

 

SECTION 4 BALL LOCATION, AT DISPOSAL

ART. 1 . . . A ball which is in contact with a player or with the court is in the backcourt if either the ball or the player (either player if the ball is touching more than one) is touching the backcourt.

ART. 2 . . . A ball which is in contact with a player or with the court is in the frontcourt if neither the ball nor the player is touching the backcourt.

ART. 3 . . . A ball which is in flight retains the same location as when it was last in contact with a player or the court.

ART. 4 . . . A ball which touches a player or an official is the same as the ball touching the floor at that individual’s location.

ART. 5 . . . A ball which touches the front faces or edges of the backboard is treated the same as touching the floor inbounds; see also 4-15-1.

ART. 6 . . . During a dribble from backcourt to frontcourt, the ball is in the frontcourt when the ball and both feet of the dribbler touch the court entirely in the frontcourt.

ART. 7 . . . A ball is at the disposal of a player when it is:

  1. Handed to a thrower or free
  2. Caught by a thrower or free thrower after it is bounced to him/her.
  3. Placed on the floor at the
  4. Available to a player after a goal and the official begins the throw- in

 

SECTION 5 BASKET, CHOICE

ART. 1 . . . A team’s own basket is the one into which its players try to throw or tap the ball.

ART. 2 . . . Each team’s basket for practice before the game and for the first half shall be the one farther from its team bench.

ART. 3 . . . The teams shall change baskets for the second half.

ART. 4 . . . If by mistake the officials permit a team to go the wrong – direction, when discovered all points scored, fouls committed, and time consumed shall count as if each team had gone the proper direction. Play shall resume with each team going the proper direction based on bench location.

DEPENDABLE POSITIONS

DEPENDABLE POSITIONS:

 

TRAIL – 28’ mark side-line attached. Positioned alongside the ball (not ahead of the ball), with an ability to referee the defender, and a 45-degree shoulder angle, allowing you to referee primary while seeing big picture and ready for the next play.

 

CENTER/SLOT – Free throw line extended with a flat back to the sideline. Do not turn in this position; unless you are stepping onto the floor for a slot side drive (then positioning at a 45-degree angle to referee the play to the basket). Have an awareness of your set up, some are setting up below free throw line extended and when we start low, we tend to go lower or move back toward the dependable position and create “stacks”.

 

LEAD – 3’ posted up is the dependable position and we move based on ball location. Move toward lane line or inside lane line; or in line with the ball when it is below free throw line extended toward the sideline. We do not set up at inside lane.

 

TEAMWORK & TRUST grows when we all speak the same language and we consistently rotate to the same spots on the floor. This creates a calm, confidence knowing that primary and secondary areas are covered. Discipline with On/Off ball and limited ball watching is needed as well.

 

Getting early to players in our primary gives us the opportunity to see the START, DEVELOP, FINISH and then make a decision. Plays we call because we “think” we saw illegal actions and then try to “sell” the call creates unnecessary referee drama. Making decisions based on what we SEE and then judge legal/illegal actions results in high accuracy levels. The ball going in the basket, or not, has no bearing on decision making.

 

Consistency is the hallmark of elite teams and you are making us an elite officiating team with the discipline, commitment and dedication to our profession.

NFHS RULE 4- POINT OF EMPHASIS

TERMINOLOGY
We understand that these were a NFHS POE for last season but, in an effort to continue to be consistent across the board (Country), can we make this one our personal goals or POE?  Let’s try to use the terminology that’s in our rule book.  So when we communicate with a…

  1. Coach
  2. Player
  3. Table Staff
  4. Crew
  5. Anyone!

Everyone is hearing/listening to the same terminology night in and night out…. in CA or NY or TX….

We will have more teaching posts related to this as we get closer to the season.  Moving forward from today, let’s use these terms in ALL of our games no matter what level.  This will create a new habit for us.  Soon this will be 2nd nature and very simple.  Let’s do this together!


Rule 4 Definitions

AIRBORNE SHOOTER

ALTERNATING POSSESSION AND ARROW

BASKET INTERFERENCE

BLOCKING

CHARGING

BONUS FREE THROW

BOUNDARY LINES

CLOSELY GUARDED

CONTINUOUS MOTION

PLAYER CONTROL

TEAM CONTROL

DISQUALIFIED PLAYER

DRIBBLE

DUNKING

EXTRA PERIOD

FIGHTING

FOUL

FREE THROW

FUMBLE

GOALTENDING

GUARDING

HANDS AND ARMS, LEGAL AND

ILLEGAL USE

HELD BALL

HOLDING

INCIDENTAL CONTACT

JUMP BALL

KICKING THE BALL OR KICKED BALL

MULTIPLE THROW

PASS

PENALTY

PIVOT

PLAYERS/BENCH

PERSONNEL/SUBSTITUTES/TEAM MEMBERS

PLAYER LOCATION

POINT OF INTERRUPTION

REBOUNDING

RESUMPTION-OF-PLAY PROCEDURE

RULE

SCREEN

SHOOTING, TRY, TAP

THROW-IN, THROWER, DESIGNATED SPOT

TIME-OUT

TRAVELING

VERTICALITY

VIOLATION

WARNING FOR DELAY

WARNING FOR COACH/TEAM CONDUCT

 

 

2019-20 NCAA-M RULES CHANGES

2019-20 and 2020-21 Men’s Basketball Rules Changes (June 5, 2019)

The following rules changes were approved by the NCAA Men’s Basketball Rules Committee and the Playing Rules Oversight Panel. They will be incorporated into the rules book for the 2019-20 and 2020-21 seasons.
NOTE: Rules changes that are shaded were adopted by both the Women’s Basketball Rules Committee and the Men’s Basketball Rules Committee. Number Rule No. Proposal, Rationale

1-7 (Distance of the three-point line)
Increase the distance of the three-point line from 20’ 9” to 22’ 1 and ¾” at the top of the key and 21’ 7 and 7/8” in the corners (same as the distance for international basketball). The effective date for Division I is 2019-20 and the effective date for Divisions II and III is 2020-21.

Rationale: To make the lane more available for dribble/drive plays from the perimeter; to curb the trend of the three-point shot becoming too prevalent in college basketball by making it a bit more challenging while at the same time keeping the shot an integral part of college basketball; to assist in offensive spacing by requiring the defense to defend further away from the basket; and to potentially increase the use of the mid-range shot. There also is overall general support from the men’s college basketball community including feedback from the coaches in the NIT and regular-season surveys the past two years. [Note: Temporary lines (e.g., tape) are permissible if an institution is unable to paint the lines for the upcoming season (due to budget or facility-access issues).]

1-17.1 (Location of cameras on the backboard)
To prohibit cameras from being located behind the backboard within the white square painted on the backboard.
Rationale: To avoid situations where the camera might distract a shooter. Also, to codify an existing interpretation.

 

1-22.7.a.1.c (new) and 1-22.7.a.1.c (new)
To permit identifying names above the number to be arched, but the first and last letters must be on the same horizontal plane. Such plane shall not be below a plane extending through the top of the number(s) and names below the number must have the first and last letter on the same horizontal plane. Such plane shall not be above a plane extending through the bottom of the number.
Rationale: 1) Current rule requires all letters to be on the same horizontal plane; 2) There are institutions whose uniforms are not compliant at this time due to arching; 3) This would legalize what is currently being used and permit institutions more freedom to design uniforms: and 4) All letters would still need to be at least one inch from the number(s), which protects the integrity of the number.

Read more

2019-20 NBA RULE CHANGES

Coach’s Challenge

Key features of the Coach’s Challenge are below:

  • Each team is entitled to one challenge in the game (regardless of whether the challenge is successful).
  • A team can use its challenge in the following instances: a called personal foul charged to its own team; a called out-of-bounds violation; or a called goaltending or basket interference violation.
  • A team can use its challenge on a called personal foul at any point in the game.
  • In the last two minutes of the fourth period or the last two minutes of overtime, a called out-of-bounds violation or called goaltending/basket interference violation will not be challengeable and instead will be exclusively triggered by on-court referees.
  • To initiate a challenge, a team must immediately call a legal timeout and the head coach must immediately signal for a challenge by twirling his/her finger toward the referees.
  • If a team attempts to challenge an event with no remaining timeouts, the team is charged an excessive timeout, for which the penalty is a technical foul, and no challenge will take place.
  • If a team calls a timeout to challenge an event that may not be reviewed, the team will be charged a timeout but retain its challenge.
  • As with other replay reviews, in order to overturn the event as called on the floor, there must be clear and conclusive visual evidence that the call was incorrect.

NBA Replay Center Triggers

In the first 46 minutes of the game and the first three minutes of overtime, the NBA Replay Center will be able to trigger instant replay of the following events:

  • 2-Point or 3-Point Field Goals – i.e., whether a made field goal should count as two or three points or, in the event of a shooting foul, whether the offensive player should be awarded two or three free throws for being fouled on a shot attempt.
  • Potential Shot Clock Violations – i.e., whether a successful field goal was attempted before or after the shot clock expired.